#include "define.h"
#include "game.h"
#include "pieces.h"
#include "music.h"
#include "animation.h"

extern int crt_turn;

void game_start(Game *game){
    crt_turn = 0;
    pieces_init();
    pselect_init();
    shadow_init();
    excursion_init();
    eat_bubble_init();
    checkmate_bubble_init();
    win_texts_init();
    
    game->state = GAME_MODE_1;
    game->background = al_load_bitmap("res/bg1.png");
}